3rd
One last Tron post
The thing about Tron is that it’s a crap movie. The script is basically a disjointed series of monomyth clichés in a nutso setting that doesn’t seem entirely sure of its own rules. Even the parts of the story that don’t ask you to suspend disbelief are insane: a junior programmer secretly abuses the mainframe by writing video games while he’s supposed to be working on lasers or something, and an unscrupulous colleague steals the credit for his illicit games and as a result is promoted to head executive of the Big Scary Talking Desks division. But none of that is important because the actual plot revolves around a mission to destroy a rogue sentient computer program by throwing a Frisbee at it.
Yet, indisputably, there’s tons to love about this film. It can’t really even be called an artifact of its time—1982—because there’s no other movie like it. The sheer ambition of the art direction is reason enough to sit through it: not everything quite works, but the Lightcycles, the Recognizers, Bit—even the grid bugs—are timeless.
And toward the end, there appears this curious bit of theology:
YORI
A User -- in our world?
FLYNN
(nods)
Guess I took a wrong turn somewhere...
TRON
But -- if you're a User -- then
everything you've done has been
part of a plan ...
FLYNN
(laughs)
You wish. Man, I haven't had a second
to think since I got down here. I mean
in here. Out here. Whatever.
TRON
Then...
FLYNN
Look, you guys know how it is. You just
keep doin' what it looks like you're
supposed to, even if it seems crazy, and
you hope to hell your User knows what's
goin' on.
TRON
Well -- that's how it is for programs,
yes, but --
FLYNN
I hate to disappoint you, pal, most-the
time, that's how it is for Users, too.
TRON
Stranger and stranger...
BIT
You said it.
